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The main objective of e-Life project is to provide all the necessary technological infrastructure to improve the quality of life of people with intellectual disabilities and those who assist them too. This initiative will provide services to help people with intellectual disabilities to perform daily activities independently inside and outside the home. Therefore, the aim of the project is to research, develop and implement technological tools, based on technology platforms, for people with intellectual disabilities without absolute autonomy promoting e-inclusion with ICT-based solutions. This initiative will provide a new typology of innovative products, creating a new business segment. It expects to create a system for tracking and monitoring the actions taken by the person with intellectual disability during the daily routine in order to be more independent

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eTangram Project has been specially designed for producing a transient increase in psychomotor activity for the elderly. It is based on the Traditional Chinese game Tangram using augmented reality. It is divided into levels which increases their complexity to exercise patient's cognitive functions. The objectives of the project are: - Desing and develop a hardware and a software prototype based on the Tangram game to train the physical capacity and memory of elderly people. - Desing and develop a colaborative tool for patients and specialists. - Monitor objective variables of the patients such as time and errors.

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