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DeustoTech > mobile computing


12 results

This project pursues two goals: a) Exploit the information available in Social Networks to complement data about emergency situations and b) Research and develop positioning technologies that evolve and adapt to the problems associated to emergency management situations


The MUGGES project focuses on services between mobile devices. It will develop basic components and market-ready mobile applications, in order to enable the provision, remote discovery and access of information from one mobile device directly (P2P) to another mobile device. The MUGGES project proposes the usage of GNSS Technology as the main driver of the mobile user-generated social-service paradigm, which represents a very clear current trend of business innovation. For further information, please visit the Mugges website (spanish)(



The CBDP project suggests the creation of context-based digital personalities (DP) as a proxy between digital surroundings and the final user. DPs will benefit from mobile technologies for context-creation, maintenance and usage; and from semantic technologies for formal decisions and verifications. Usage of DPs will simplify everyday interaction between users and digital environments and will provide a framework for implementing value-added services for mobile operators.


he PIRAmIDE project proposes to use user mobile device as a catalizer of the interaction of users with their environment, acting as a sixth sence which aids and assists us facilitating and improving our daily interactions with the objects that surround us in our workplace, home or public administrations.


Sentient Graffiti

tipo de documento Project

Sentient Graffiti enables mobile users to profit from the benefits of Ubiquitous Computing in uncontrolled environments, only requiring in exchange, the participation in a community of users interested on publishing and consuming context-aware empowered annotations and services. Users annotate objects and spatial regions with multimedia data or web services which are only made available to other users when those match the contextual attributes (location range, period of time, and so forth) previously assigned to the resources. A virtual graffiti can be thought of as a virtual post-it note in the form of an XML document which combines some content (multimedia presentation or web service front-end) with some keywords summarising the content, and some contextual attributes (profile of creator, location, time interval and so on) which restrict who, when and where can those annotations be seen.


Mobile devices are mainly used for communication, entertainment, and as electronic assistants. However, their increasing computational, storage, communicational and multimedia capabilities make them suitable for previously unexpected scenarios such as Ambient Intelligence (AmI). Thus, mobile devices may be used as intermediaries between us and the smart objects (everyday objects augmented with computational services) in our surroundings.