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Projects > semantic web

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The project's main aim is to define, design and implement technologies and standards that allow adapting, validating and integrating Open Linked Data coming from governments and enterprises in order to exploit them by citizens and companies.

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Categorías:

FUTURE INTERNET II

tipo de documento Proyecto

Its aim is to deepen and advance the development of strategic research on Internet of Things, developing technology with the aim of facilitating the competitiveness and innovation in ICT, within the Basque Country.

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Impact of personal spheres in real, augmented and virtual tourism spaces. Areas of Research: Tourism Sciences, Semantic Technologies – ontologies – Contextual Computing, Emotional Computing, Services Architecture, The Internet of Things, Urban Computing, Boolean Algebra, Travel & Tourism Technology, Advanced Information and Communication Services, Augmented & Virtual Reality, Tourism Resources Management, Statistics: measurement of tourism flows.

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The aim of the TALIS+ENGINE: Cooperative and Semantic Hybrid Reasoning for Service Orchestration in Reactive Environments subproject is to advance in the automatic or semi-automatic service composition within assistive environments with the goal of allowing in a spontaneous manner the environment adaptation to the concrete needs and goals of the user. Such adaptation of environment’s behaviour demands the adoption of cooperative, hybrid (symbolic and connectionist), adaptable and scalable (evolving being aware of the emerging and disappearing devices and their sensing and acting capabilities) intelligence techniques. The concrete objectives pursued by this sub-project of cooordinated project “TALISMAN+: Intelligent system for follow-up and promotion of personal autonomy” will be: Model the assistive needs of users and the reactive assistive capabilities they demand from the environment. Context-awareness perception. Detect and predict the assistive needs in order to act in consequence. React adapting the assistive environment behaviour according to the detected users goals and needs. For further information, please visit the TALISMAN website(http://www.morelab.deusto.es/talisman/).

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LifeWear (Mobilized Lifestyle with Wearables) aims at improving its users’ quality of life through non-intrusive sensors and wearable devices. The project will allow to develop the use of intelligent and physiological monitoring to get to know the different body conditions so that actions and critical security and health problems can be monitored and controlled in real time..

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THOFU nace como un gran proyecto colaborativo y multidisciplinar de I+D de investigación en nuevos conceptos de turismo, y cómo estos conceptos guían la investigación de tecnologías y el desarrollo de conceptos tecnológicos para habilitar una oferta abierta de servicios avanzados, diferentes y exclusivos, en torno al hotel. El proyecto pretende potenciar la oferta del sector hotelero mediante la investigación conjunta en una nueva concepción del hotel del futuro, desde los espacios y su construcción, pasando por los objetos que residen en él, y sin olvidar la interacción con los huéspedes, así como la simbiosis con Internet. Un reclamo turístico con el que combatir el estancamiento de un sector clave en España, del que dependen muchos otros subsectores que se convertirían en beneficiarios adicionales.

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Duration: 2010.0 - 2013.0

Cenit, España

The ACROSS project modifies the design of social robotics, blocked in providing predefined services, going further by means of intelligent systems. These systems are able to self-reconfigure and modify their behavior autonomously through the capacity for understanding, learning and software remote access. ACROSS provides an Open-Source development community to exploit different technological advances, some of them initially unconnected with Robotics. Taking advantage of this synergy, ACROSS will be the starting point from which new standards in robot applications will be built. The main technological goals of ACROSS are the following: Improve emotional and cognitive capabilities of Social Robots. Context-awareness perception. Establish discovery, composition and execution services using Autonomic Computing Techniques. Open Source software architecture based on distributed components supported by an Open-Source Development Community. Swarm robotics module.

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The goal of this project is to design, develop and evaluate a collaborative work environment based on social and semantic Web technologies to support networking innovation models in order to accelerate innovation processes through an architecture of participation and intelligent information management. For further information, please visit the SELENE website (in Spanish).

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Duration: 2009.0 - 2011.0

, España

El enfoque del proyecto "Habitación Domótica Infantil" se basa en la colaboración y desarrollo de las empresas Kidy Froh, Dinitel y Agotek para lograr un objetivo común. La razón de ser de cada una de estas entidades es la puericultura, la domótica y la seguridad preventiva, respectivamente, siempre basándose en la innovación. Asimismo, el grupo de investigación MoreLab asociado a DeustoTech - Tecnológico Fundación Deusto colaborará con las empresas citadas en aspectos de integración basada en middleware inteligente e interacción usuario-entorno mediada por el móvil, dos de sus áreas de especialización.

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El proyecto “AGUREZAINA: Plataforma Multiusuario de Automatización y Control de Entornos Residenciales Asistivos” pretende crear una nueva plataforma combinando tecnologías de automatización de edificios, telefonía por voz IP, redes de sensores y middleware que permita una más fácil y económica configuración y despliegue de entornos residenciales asistivos tanto en los hogares propios de ancianos como en residencias dedicadas al cuidado de los mismos.

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The ISMED project main objective is to provide the infrastructure that facilitates the development and deployment of intelligent cooperative environments equipped by an “ecosystem of embedded devices”. This is, the intelligent cooperation among embedded devices equipped with wireless communication capabilities but low computational features to conform more intelligent, useful and assistive working or living environments. The specific objectives of this project are: Add intelligence through sensing, reasoning and learning to the embedded devices that surround us in the environments we are at during our daily activities. Allow the discovery and cooperation (choreography) of the services offered by those diverse devices to define new composed logical services which concatenate and coordinate the functionality of individual devices. Create a middleware platform easily integrated into conventional embedded devices which adds intelligent cooperative capabilities to them. Open Source software architecture based on distributed components supported by an Open-Source Development Community.

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Sentient Graffiti

tipo de documento Proyecto

Sentient Graffiti enables mobile users to profit from the benefits of Ubiquitous Computing in uncontrolled environments, only requiring in exchange, the participation in a community of users interested on publishing and consuming context-aware empowered annotations and services. Users annotate objects and spatial regions with multimedia data or web services which are only made available to other users when those match the contextual attributes (location range, period of time, and so forth) previously assigned to the resources. A virtual graffiti can be thought of as a virtual post-it note in the form of an XML document which combines some content (multimedia presentation or web service front-end) with some keywords summarising the content, and some contextual attributes (profile of creator, location, time interval and so on) which restrict who, when and where can those annotations be seen.

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